![]() ![]() I also didn't like we could sometimes choose where fire went, and we wanted to burn things down in certain places. The rewards while better, just didn't seem worth the risk. It's so unlikely to get what you need pushing your luck, it's just better to not do it. I thought the push your luck/dice part of the game would change that. ![]() Therefor, the amount of decisions I was actually making as a player was next to none. The decisions to what to go fight were do the obvious. So if you like those games, you opinion will likely be different than mine. This game is very much in the forbidden island/desert/pandemic world of coops, the kind I hate. Game ended hilariously when we made a decision that only had a 1 in 16 chance of ending the game.
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